Talon L
hulltype changed to high tech (changes blueprint preview color)

Strike Craft Expansion 2.0.5d
csv files
-structur corrected
files system
-drone hangar fully removed

Strike Craft Expansion 2.0.5c
world files:
-struck entries fully removed
-hold over layout updated to modern (msm) style
-gemini (C) activated for mercs


Strike Craft Expansion 2.0.5b
Astral Early 
-variants updated

Strike Craft Expansion 2.0.5a
Broadsword XIV
-ship system changed to decoy flare launcher fighter
SFL
-4 SFL Hullmods fully removed from the no SFL version

Strike Craft Expansion 2.0.5
Cazin
Rt reduced to 8
Cazin P
Rt reduced to 8
Ill advised modifications removed
Unstable injector (Fighter) added plus 30 speed can only be seen on the info page for individual fighters not the wing as a whole
Broadsword (L)
-hp reduced to 500
-armor reduced to 90
-sprite readjusted
Broadsword XIV
-OP reduced to 13
-sprite updated
Talon L
-armor reduced by 5
-hull reduced by 25
Weapons
Bright Missile
-damage reduced to 10
LG Fighter hullmod
-flux stat changes removed
-energy damage resitance contrasted with
-description changed (not very grandious and fitting to the diktate but it gets the job done for now)
Broadsword LG
-one pd laser hardpoint added
Thunder LG
-op changed to 11
-swarmer replace with bright spar
-ion cannon replaced with ir laser
Thunder XIV
-op changed to 11
Gladius LG
-ir changed to low power burst pd
Gemini (PL)
-changed to Gemini (C)
-sprite reharmonized
-availability adjusted
-cargo reduced to 60
-some stats remain the same to accomadate the changes
-two small ballistics removed
-medium missile added
-lore changed conversion of the quick release hangar modules instead of a ship conversion with hangars placed into the ample cargo space
Fighters Overall
Fleetpoints
-various adjustments
Changelog now inside the modfolder

Strikecraft Expansion no SFL 2.0.4c
Sentinel
-variant updated
Soft release:
Astral (E)
-two variants adjusted

Bugfix: Strikecraft Expansion 2.0.4d
Prism
-bomber goal variant set to false
Lucent
-fighter goal variant set to false
Loki
-fighter goal variant set to false
Cazin
-fighter goal variant set to false

Bugfix: Strikecraft Expansion SFL 2.0.4d
Prism
-bomber goal variant set to false
Lucent
-fighter goal variant set to false
Loki
-fighter goal variant set to false
Cazin
-fighter goal variant set to false

2.0.4b
Strike Craft Expansion 2.0.4a
Sentinel:
-skeleton maximum crew reduced to 1000
-price reduced to 550000
Artificer
CR per deployment 14
-Sprite splotch removed
Strike Craft Expansion no SFL 2.0.4a
Sentinel:
-DP reduced to 50
-skeleton maximum crew reduced to 1000
-price reduced to 550000
Artificer
CR per deployment 14
-Sprite splotch removed
-dp reduced to 50
Filesystem:
-Filesystems harmonized to sce_ as a prefix to ids
This version is not compatible to the regular sce, it might load due to the filesystem changes but i cant make guarantees for what might happen when both are active.
2.0.4a
Ixwa:
-design type changed to Luddic Church
Astral (E):
-Lowered shield effectivness to 0.7
Sentinel
-Lowered shield effectivness to 0.9
Compatiability:
NPCSmods compat file moved into this mod

2.0.4
-change the code of the quickload missiles to actually reduce the reload time by 33%.

2.0.3b
-Various Variant adjustments

2.0.3c
-Loki dp points reduced to 22
-Quickfire Missile Racks renamed to Rapid Fire Missile Racks

2.0.3b
-Prickeler description changing armed missiles to armored missiles
-Tribunal DP points increased to 16
looking into reducing the spawn rates even further at a minimum a 60% reduction
-Sentinel DP reduced to 52
Redacted
-Prism Strike Drone now named Prism Torpedo Drone
-Prism Torpedo Bomber Drone description is now more clear that the damage that penetrates the shield is emp damage
-hhe_rota moved away from hulls

2.0.3a
-The Tribunal now actually spawns
-Lowered the missile reload hullmod to these op point steps 3, 6, 9, 12

2.0.3
-Correctly added the Tribunal to the Guard
-Fixed the hull frequency of all Faction files.

2.0.3
Website updated.

2.0.2
Bug fix:
Hullmods:
Missile Reload. Missile regeneration rate reduction fixed. Thanks Ezene for almost doing the fix for me. Very much appreciated.
Website update:
Like the version checker direct update link download links on the website are now also, direct unless some modularity similar to what is precent in msm introduced.
Stat changes
Ships:
Artificer: increase dp points to 50
Insert name: Lions Guard Penal carrier added.

2.0.1 Hotfix:
Ships:
Sentinel: Sindrian spawn rates adjusted.

2.0.1 Will not be safe compatible Progress:
Ships:
Astral (E): Sprites further updated, made rarer.
Artificer: Drastically reduced prevalence everywhere. Ship system changed to fortress shield.
Sentinel: Not available to the lions guard. Rarely in dictat fleets.
Strike Craft:
Thunder LG: Ion cannon change to high delay ion cannon
Gladius LG: Ir Pulse Laser changed to Ir Pulse Laser High Delay
Thunder XIV: Ion cannon change to high delay
Warthog XIV: lowered points put into capacity and vents to 0
Kopesh XIV: Manouvering Thrusters removed
Drone Strike Craft: Added auto fighter to wing csv auto_fighter
Tech Type: LG and XIV strikecraft tech types have been adjusted.
All Fighters: Fixed messed up variant names.
Lore:
Sindrian Diktat:
Lore to change in order to circumvent diktat aversion to strikecraft culture. They are "convict" operated.
Lion's Guard now only has access to the LG strike craft
Webpage:
Changed hegemony to XIV.
Ergonomics:
Added Version Checker intigration added
Direct download link added to version checker file

2.0.0
Ships:
Sentinel: Reverted the Sentinels sprites
Astral (E): Updated Sprites
Gemini (PL): Ship readded
Ship Texts:
Gemini (PL): Changed a word